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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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&#160;

<h3><a class="anchor" id="index_w"></a>- w -</h3><ul>
<li>WarpFactor()
: <a class="el" href="class_farcaster.html#a9e7d3e174e6e00bbc4cee4b61f7963c4">Farcaster</a>
, <a class="el" href="class_quantum_drive.html#ad1d5ab2264b4b602c447c68e4a9552dd">QuantumDrive</a>
, <a class="el" href="class_ship.html#a1a2096076ea0357a9a8ffbb590ddda6a">Ship</a>
</li>
<li>Water()
: <a class="el" href="class_water.html#a32d8f391b149a405008a606ceafa35ee">Water</a>
</li>
<li>WaterTexture()
: <a class="el" href="class_terrain.html#ac8c8409fdbd90e90ada97353927958fb">Terrain</a>
, <a class="el" href="class_terrain_region.html#aa4ed86f1893cf9f60ea71f32982b724f">TerrainRegion</a>
</li>
<li>Weapon()
: <a class="el" href="class_weapon.html#a5a8e10e02fd746f091ec58ab3bee4d1d">Weapon</a>
</li>
<li>WeaponDesign()
: <a class="el" href="class_weapon_design.html#a051f5334e2f0a8420a9765ad0fb9dcd1">WeaponDesign</a>
</li>
<li>WeaponGroup()
: <a class="el" href="class_weapon_group.html#abc5dbe4a15e0216ce20d404c3be3b448">WeaponGroup</a>
</li>
<li>Weapons()
: <a class="el" href="class_ship.html#ab01c9dd24753f3f978a233749c5148bc">Ship</a>
</li>
<li>WeaponsFree()
: <a class="el" href="class_instruction.html#a8ba2b40ae1187b6498b6fc2866560bea">Instruction</a>
</li>
<li>Weather()
: <a class="el" href="class_weather.html#aa404c94fec05b825454a7309827767c6">Weather</a>
</li>
<li>WebBrowser()
: <a class="el" href="class_web_browser.html#aeb1980d2b979675f0c30a4c350d6109f">WebBrowser</a>
</li>
<li>WepGroup()
: <a class="el" href="struct_wep_group.html#a43bafafb7fb69aba825bc6edd6d2ef4c">WepGroup</a>
</li>
<li>WepView()
: <a class="el" href="class_wep_view.html#a736e2b5cf557cce9b93bb77e4cb08dcc">WepView</a>
</li>
<li>Wheel()
: <a class="el" href="class_mouse.html#a12c05e734816602096bcdd1db4ba67cb">Mouse</a>
</li>
<li>Width()
: <a class="el" href="class_window.html#ae12a6cdc5b020fd929c9d3b383d07990">Window</a>
, <a class="el" href="class_video_d_x9.html#a3d3ce968499b5402288f5ce279c16914">VideoDX9</a>
, <a class="el" href="class_bitmap.html#af98be2706939528725684068c28d2969">Bitmap</a>
, <a class="el" href="class_screen.html#a1f96d01bf114e60fe5e7a49499385185">Screen</a>
, <a class="el" href="class_sprite.html#a427d8170ff460b8e6f056b8b767f0d67">Sprite</a>
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, <a class="el" href="class_video.html#ab5ce5f740cc531242905b633e588508c">Video</a>
</li>
<li>WillSelect()
: <a class="el" href="class_u_v_map_view.html#ae063ddf0cb169ca9ebb68b605f533247">UVMapView</a>
</li>
<li>WillSelectAt()
: <a class="el" href="class_tactical_view.html#aadde283b069805afabd48ebe85bff64a">TacticalView</a>
</li>
<li>WinDef()
: <a class="el" href="class_win_def.html#a21b2fee67496cdf9e836479c8ae33fff">WinDef</a>
</li>
<li>Window()
: <a class="el" href="class_window.html#a642616eaadebd2330b39eddfabba225e">Window</a>
</li>
<li>WinPlot()
: <a class="el" href="class_win_plot.html#a1f7d338aec4fb3140db9302153c22701">WinPlot</a>
</li>
<li>WithTextureFormat()
: <a class="el" href="class_color.html#aa575340ae98ad54203f28f752ad8d73f">Color</a>
</li>
<li>WorldPlaneToView()
: <a class="el" href="class_camera_view.html#af44b6c6e2924d9e42c6bbe89f7983984">CameraView</a>
</li>
<li>WriteEntry()
: <a class="el" href="class_data_archive.html#a55a0776ef4cc932a709cec1a8650bb71">DataArchive</a>
</li>
<li>WrnVolume()
: <a class="el" href="class_audio_config.html#af396381cf3c61d755cc0066978ad87cc">AudioConfig</a>
</li>
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